WebAug 5, 2024 · With the reshape function as is, I am able to reshape the window no problem, but the relative size of the vertices remains the same. Had I not used gluOrtho2D before … WebFor that I use glutReshapeFunc () with reshape () as its argument. reshape () is called, and calculations seem to be correct, but viewport ratio isn't preserved. Also, reshape () settings applied on launch, but when I change size of the window, viewport seems to be dropped to its default values. How to fix it? Here's the code:
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WebJun 22, 2012 · 2 Answers Sorted by: 3 I don't draw in the second viewport, I just change the position of the camera, so it can look to the map from upwards and it will look like a minimap (that's what I use the lookAt function for). I think you've got some serious misunderstanding of how opengl works. Just changing the gluLookAt won't do anything. WebThe issue is in this line: for (int i = 0; i <= 360; i+=360/(numPoints*2)) { For numPoints = 5, for each step i will be incremented with 360/(2*5) = 36.. For numPoints = 7, for each step i will be incremented with 360/(2*7) = 25 (integer division, truncating 25.714... to 25).So, at each step there is a 0.714.. degrees loss. Cummulated, this is: 360 - 14 * 25 = 10 degrees. toilet bowl brush disposable
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WebApr 10, 2024 · 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容;进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。使用Visual Studio C++编译已有项目工程,并修改 ... WebAug 10, 2016 · To address some misleading information in another answer: It's perfectly fine to call glViewport () in the reshape () function, as long as you use the same viewport for all your rendering. WebResize a circle in openGL keeping the aspect ratio. Ask Question. Asked 5 years, 2 months ago. Modified 4 years, 10 months ago. Viewed 2k times. 0. I wrote this code that prints a … toilet bowl brush ikea